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Real time Raytracing by Chaos Group: Project Lavina
Real time Raytracing by Chaos Group: Project Lavina
First presented in a blog post and at Siggraph 2018, Project Lavina (Avalanche in Bulgarian) is an upcoming Chaos Group product for real-time raytracing exploring and manipulating of V-Ray scenes. Now in Beta 2, it is already in people’s hands, making workflows more seamless and turn-around even faster. After exporting a scene from 3ds Max as a .vrscene file, you can bring it into the Project Lavina workspace and begin moving around the environment, manipulating camera angles, and exposure in a 100% ray-traced environment in real-time. With no limits to the size of the environment or polycount, it won’t affect performance.
Perfect for a fast and high-quality overview of lighting design and materials, all without worrying about vertex count. The simplicity and ease of use of Project Lavina are perfect for high-pace environments like film VFX or architecture. This game-changing visualization tool is already in use by top studios around the world, allowing artists and clients to experience 3D ray-traced scenes — in real-time. Reducing render times is the holy grail of the visualization industry. Waiting for the machine is an issue that can disrupt the creative process and affect the workflow between parties. About 10 years ago, GPU acceleration started to evolve — and now V-Ray GPU is a full-featured production renderer with few restrictions and excellent render time. But even with fast GPU rendering, there’s still a need for an even faster previz tool. That’s where Project Lavina as a real-time raytracing tool comes into play.
Want to try Project Lavina? Call or email us – 1-816-525-0103 sales@vray.us
FEATURES
ZERO SETUP
Drag and drop your V-Ray scene into Lavina and start exploring. There’s no geometry to optimize, UVs to unwrap, or lighting to bake.
GO BIG!
Project Lavina handles billions of polygons without a problem. Try it with your most detailed production scenes.
EASY TO NAVIGATE
Move through your scene like playing a game. Turn on automatic collision detection when you don’t want to walk through walls.
REAL-TIME RAYTRACING
Project Lavina uses physically-based lighting, materials, and global illumination for realistic results.
SEND BACK TO 3DS MAX
Dial-in lighting and views in real-time with Project Lavina. Transfer your camera changes back to 3ds Max.
NEW ANIMATION EDITOR
Create, edit, and render animated sequences with the Animation Editor. Now available in the latest Project Lavina beta.
SYSTEM REQUIREMENTS