V-Ray for 3ds Max Courseware

Chaos Group's official coureware for V-Ray for 3ds Max covers many topics and provides customizable resources, guidance, and asset that can be adapted to any level of teaching V-Ray. 

The modular coursewares include lectures, lesson plans, handouts, demonstration tutorials, scenes and assets, and practice assignments. By utilizing our tools you can quickly organize plans for entire courses with over 40 hours of extensive training and practice. Everything is incredibly versatile and is designed to fit any teaching style.

Chaos Group has worked with prominent visualization studios to study techniques and remain up-to-date with the latest trends of architectural visualization and product design, so students can have the most relevant information and be inspired while they learn.

Highlights of Courseware

  • Modular All the essential V-Ray knowledge is divided into modules to easily fit different types of curriculum.

  • Essential Class Materials Each lesson includes lectures, lesson plans, handouts, scenes, assets, and practice assignments.

  • Easy to Learn and Use Educators have all materials in a ready to teach format.

  • Proven Methodology Based on the proven concept of learning cycles, which splits each lesson into lecture, demonstration and activity.

  • The Industry Standard Top studios around the world rely on V-Ray every day to visualize world-class products, buildings and visual effects. Students will learn industry standard skills to kick-start their career.

Major Topics

  • User Interface (UI) and Frame Buffer (VFB).

  • Render Engines - V-Ray RT and V-Ray Production sampling.

  • Lighting - V-Ray Light, V-Ray and 3ds Max Lights, V-Ray Ambient Light, V-Ray Dome Light, V-Ray IES Light, and V-Ray Sun and Sky.

  • Global Illumination - GI for Exterior Scenes, GI for Interior Scenes, Caustics, and GI for Fly-Through Animations.

  • Camera - Physical Camera, Motion Blur and Depth of Field.

  • Shading - V-Ray Material, V-Ray SSS Materials, V-Ray 2-Sided Material, V-Ray Blend and Bump Materials, and Random Color Techniques.

  • Volumetrics.

  • Dynamic Geometry - V-Ray Displacement, V-Ray Proxy, V-Ray Instancer, and V-Ray Fur.

  • Render Elements.

  • and more

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