
Reviews (1)
Bob Henry
Dec 1, 2017 |
Vray is the best
Vray is the best
|





Automotive and product design
Creating Photorealistic images and animations
Industrial design
Product Marketing
Game cinematics
Visual effects in film and television
Virtual reality
Render quality: Highest quality photorealistic images using multi-resolution tiled textures
Powerful CPU Rendering: Render superior images and animations fast with V-Ray’s highly-optimized and adaptive ray tracing technology.
Speed: Harnesses the power of both CPU and GPU to accelerate rendering speeds.
Cross-industry adoption: V-Ray for Maya is used by architectural visualization studios, product designers and visual effects companies around the world to create photoreal imagery and animation
Ease of use: V-Ray runs straight out of the box with just a few clicks.
Full control: Three modes of GUI geared towards different types of users, from quick and easy set-up to full range of under the hood tweaks to personalize your experience.
Versatile: An all in one solution suitable for many industries.
Flexibility: A universal renderer. Almost every studio has a V-Ray integrated pipeline.
Technical support and community: Free technical support and knowledge resources, that goes far beyond installations and set-up. Chaos Group is famous for its quick response times and large community user base.
Adaptive Lights: Fast new lighting algorithm that speeds up rendering in scenes with many lights.
Alsurface Material: General purpose shader by Andres Langlands with layered SSS and Glossy Fresnel reflections - popular for skin
V-Ray IPR: New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.
Resumable Rendering: Stop your render at any point and continue where you left off.
V-Ray Frame Buffering Tools: Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.
Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Processor |
1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64) |
RAM |
4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file; (Actual amount required will vary with scene requirements.) |
USB Port | Required for customers using legacy hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported |
GPU Acceleration |
NVIDIA CUDA: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with with latest recommended video driver or at least version 441.28; NVIDIA RTX: RTX cards with latest recommended video driver or at least version 441.28; V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2; NVIDIA AI Denoiser: Maxwell, Pascal, Volta or Turing-based NVIDIA card with latest recommended video driver or at least version 441.28 The minimum required compute capability is 5.21 |
The following table shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Version of Maya | Supported Operating System |
Maya 2016 | Windows ® 7 SP1, Windows ® 8.1 Professional, and Windows ® 10 Professional |
Maya 2017 | Windows ® 7 SP1, Windows ® 8.1 and Windows ® 10 Professional |
Maya 2018 | Windows ® 7 SP1, Windows ® 8.1 and Windows ® 10 Professional |
Maya 2019 | Windows ® 7 SP1, Windows ® 8.1 and Windows ® 10 Professional |
Maya 2020 | Windows ® 7 SP1, Windows ® 8.1 and Windows ® 10 Professional |
Please make sure that your system fulfills these requirements before installing V-Ray.
Processor |
1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64) |
RAM |
4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file |
USB Port | Required for hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 is supported. IPv6 is currently not supported |
GPU Support |
NVIDIA CUDA: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest recommended video driver or at least 440.36; NVIDIA RTX: RTX cards with latest recommended video driver or at least version 440.36 V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2; NVIDIA AI Denoiser: Maxwell, Pascal, Volta or Turing-based NVIDIA card with latest recommended video driver or at least 440.36 The minimum required compute capability is 5.21 |
The following table shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Version of Maya | Supported Operating System |
Maya 2016 | Red Hat ® Enterprise Linux® 6.5 WS, or CentOS 6.5 |
Maya 2017 | Red Hat ® Enterprise Linux® 6.5 and 7.2 WS, or CentOS 6.5 and 7.2 |
Maya 2018 | Red Hat ® Enterprise Linux® 6.5 and 7.2 WS, or CentOS 6.5 and 7.2 |
Maya 2019 | Red Hat ® Enterprise Linux® 6.5 and 7.2 WS, or CentOS 7.2 |
Maya 2020 | Red Hat ® Enterprise Linux® 6.5 and 7.2 WS, or CentOS 7.2 |
Please make sure that your system fulfills these requirements before installing V-Ray.
Processor |
1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64) |
RAM |
4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file |
USB Port | Required for hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 is supported. IPv6 is currently not supported |
V-Ray GPU works only with C++/CPU devices under macOS. V-Ray GPU can still be used in distributed rendering where a macOS machine runs the CUDA engine on a CPU device together with Windows/Linux machine(s) running CUDA engine on GPU device(s).
The following table shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Version of Maya |
Supported Operating Systems |
Maya 2016.5 | Apple ® Mac OS ® X 10.14, 10.13, 10.12, 10.9.5, 10.10.x, and 10.11.3 |
Maya 2017 | Apple ® Mac OS ® X 10.14, 10.13, 10.12, 10.10.5 and 10.11.x |
Maya 2018 | Apple ® Mac OS ® X 10.14, 10.13, 10.12, 10.10.5 and 10.11.x |
Maya 2019 | Apple ® Mac OS ® X 10.14, 10.13, 10.12 and 10.11.x |
Maya 2020 | Apple ® Mac OS ® X 10.14, 10.13, 10.12 and 10.11.x |
* The Autodesk Maya system requirements can be found here page: http://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Maya.html
For additional information on hardware, see the Hardware Recommendations article.
V-Ray Next for Maya, update 2 – Available now |
V-Ray Next for Maya, Update 1 — What's new |
V-Ray Next for Maya – Now available |
Webinar: V-Ray Next for Maya |
V-Ray GPU Next for Maya – Tutorial: GPU workflow |
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V-Ray for Maya — How to Make a Paper Lantern |
How to create a hardwood floor with V-Ray for Maya |
V-Ray Next for Maya Courseware – 1.1 Adaptive Dome Light, Auto Exposure and White Balance |
V-Ray Next for Maya Courseware – 1.2 NVIDIA AI Denoiser |
V-Ray Next for Maya Courseware – 2.1 GPU Environment Fog and Aerial Perspective |
V-Ray Next for Maya Courseware – 2.2 GPU Volume Grid |
V-Ray Next for Maya Courseware – 2.3 GPU Bucket Rendering |
V-Ray Next for Maya Courseware – 2.4 GPU Dispersion |
V-Ray Next for Maya Courseware – 2.5 GPU VRScans |
V-Ray Next for Maya Courseware – 3.1 New Hair Shader |
V-Ray Next for Maya Courseware – 3.2 Denoiser Improvements |
V-Ray Next for Maya Courseware – 3.3 New Toon Shader |
V-Ray Next for Maya Courseware – 3.4 V-Ray Mtl Metalness |
V-Ray Next for Maya Courseware – 3.5 V-Ray Layered Texture |
V-Ray Next for Maya Courseware – 3.6 Debug Shading |
V-Ray Next for Maya Courseware – 3.7 Updated UI |
V-Ray Next for Maya Courseware – 3.8 Playblast in Viewport IPR |
|
Bob Henry
Dec 1, 2017 |
Vray is the best
Vray is the best
|