V-Ray | MODO
  • V-Ray | MODO
  • V-Ray | MODO
  • V-Ray | MODO
  • V-Ray | MODO
  • V-Ray | MODO
  • V-Ray | MODO

V-Ray for MODO Rental

$60.00

Rent V-Ray 3.6 for MODO, the state of the art rendering solution, for as long as you require, months or years.  

Please specify number of licenses and number of months/years in the comments when purchasing.

After purchase, you will receive an email from Chaos Group, the developers of V-Ray, with download info for their site, www.chaosgroup.com. Delivery time is 0-48 hrs. 


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V-Ray Next for Modo Rental

The V-Ray for MODO Rental grants you full access to V-Ray, the state of the art rendering solution for 3D artists and designers. V-Ray Next for MODO flawlessly integrates itself into MODO’s native workflow adding production-proven rendering capabilities. Taking full advantage of the latest CPU and GPU computing technology, V-Ray uses twin-engine rendering architecture to optimize rendering speeds. V-Ray is built to handle your biggest and toughest products while fitting into any production pipeline. Its versatility will allow you to render anything and everything  - from quick design models to your toughest most detailed 3D scenes.

What V-Ray MODO is Used For:

  • Architectural Visualization
  • Game Cinematics
  • Interior design
  • Product Design
  • Virtual Reality
  • Visual Effects in Film and Television

Key Differentiators:

  • Quality: Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animation.
  • Power: Built to handle the absolute toughest projects and biggest scenes.
  • Speed: Multicore CPU and GPU-accelerated rendering for optimized speed and scalability.
  • Creative control: Real-time look development with interactive lighting, shading and rendering.
  • Smart integration: Integrated seamlessly into MODO and designed to fit any production pipeline.
  • An industry standard: Top artists and designers rely on V-Ray every day to create award-winning designs & visual effects..

What’s New:

  • Adaptive Lights: Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
  • Improved GPU rendering: Significant speed improvements, smarter memory management and support for more production features than ever before.
  • ALSurface material: General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
  • Glossy Fresnel: New, physically-accurate reflection model.
  • Texture Isolate: Isolate selected textures directly on your model during interactive rendering for easier texture placement and fine-tuning of procedural textures like Dirt or Noise.
  • Render zoom & Enhance region: Zero in on any part of your image to fine-tune your renders quickly and easily.
  • Powerful  new VFB: Select Materials and items directly in the V-Ray Frame Buffer. Plus new camera controls let you change focus distance and F-Stop
  • Interactive lens effects: GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.

 Major Features

 

CPU, GPU AND HYBRID RENDERING

V-Ray comes with two powerful rendering engines. You can choose between GPU and CPU or Hybrid rendering to best suit your project needs and requirements.

GLOBAL ILLUMINATION

Choose from ray traced and hybrid GI methods for the best balance of quality and speed.

ACCURATE LIGHTS

Render accurate and artistic lighting with a wide range of light types, shapes and controls.

PHYSICAL MATERIALS

Create node-based physical materials with multiple layers, and add Glossy Fresnel for accurate reflections.

UNIQUE SHADERS

For specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more.

ALSURFACE MATERIAL

General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.

PHOTOREALISTIC CAMERAS

Simulate any camera and lens with controls for exposure, depth of field and motion blur.

VIRTUAL REALITY

Render VR-ready content for popular virtual reality headsets.

PROXY OBJECTS

Fit massive scenes into memory and cut render times using load-on-demand proxy objects.

VOLUME RENDERING

Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.

AERIAL PERSPECTIVE

Simulate natural looking skies with realistic atmospheric depth.

RENDER ELEMENTS

Output a complete set of beauty, utility and matte passes for total control in compositing – including deep compositing.

V-RAY FRAME BUFFER

Track render history, adjust colors and control final image output using advanced color management.

VFB DIRECT SELECT

Select items and materials directly in the V-Ray Frame Buffer for a faster workflow.

RENDER ZOOM & ENHANCE REGION

Zero in on any part of your image to fine-tune your renders quickly and easily.

GRASS & FUR

Render realistic grass and fur faster with V-Ray Fur.

VRSCANS SUPPORT

Now compatible with a library of over 1000 extremely realistic scanned materials.

FULL LIGHT SELECT RENDER ELEMENT

Adjust and mix lighting accurately in post — with full support for GI, reflections and refractions.

V-RAY DENOISER

Automatically remove noise and cut render times by up to 50%.

INTERACTIVE LENS EFFECTS

GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.

CRYPTOMATTE RENDER ELEMENT

Automatically create ID mattes for easy selection in compositing.







ADAPTIVE LIGHTS

Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.

STOCHASTIC FLAKES

Create car paints, snow and sand with procedural glitter and sparkle effects.

HAIR & FUR

Import Alembic hair and fur as proxy geometry and render using V-Ray’s optimized hair shader.

License is provided as a download

Processor


Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer
RAM

4 GB RAM (8 GB or higher recommended)
Operating System

Windows XP (SP3 or higher), Windows Vista (SP2 or higher), Windows 7, Windows 8, and Windows 10 (64-bit versions only)

Mac OS X 10.9.x, 10.10.x, 10.11.x and 10.12

Modo

701 (SP5), 801 (SP2 or higher), 901, 902, 10.0, 10.1 and 10.2
USB Port

Required for hardware lock, preferably USB 2.0
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.

VRMODORENT

Overview


Make sure that your system fulfills these requirements before installing V-Ray. For additional information on hardware, see the Hardware Recommendations article.

V-Ray Next requires V-Ray License server 5.0 or higher.

Windows


Processor 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Operating system

Windows 7, Windows 8, and Windows 10 (64-bit versions only)

Modo 901, 902, 10.0 series, 11.0 series, 12.0 series, 13.0 series and 14.0
USB port Required for hardware lock, preferably USB 2.0
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.
GPU Support

Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 441.28

The minimum required compute capability is 5.2* .

CUDA compute capability and card reference

Mac OS X


Processor
1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Operating system Apple ® Mac OS ® X 10.13, 10.12
Modo 901, 902, 10.0 series, 11.0 series, 12.0 series, 13.0 series and 14.0
USB port Required for hardware lock, preferably USB 2.0
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.

 V-Ray GPU works only with C++/CPU devices under macOS. V-Ray GPU can still be used in distributed rendering where a macOS machine runs the CUDA engine on a CPU device together with Windows/Linux machine(s) running CUDA engine on GPU device(s).

VRscans for Modo Explained

V-Ray for MODO – Now Available

V-Ray for MODO – Denoiser

V-Ray for MODO – Virtual Reality

V-Ray for MODO – Ray Traced Rounded Corners

V-Ray for MODO – V-Ray Clipper

V-Ray for MODO – Powerful Rendering

V-Ray for MODO – Fast GPU Rendering

V-Ray for MODO – Global Illumination

V-Ray for MODO – Accurate Lights

V-Ray for MODO – Physical Materials

V-Ray for MODO – Unique Shaders

V-Ray for MODO – Photoreal Cameras

V-Ray for MODO – Hair & Fur

V-Ray for MODO – Volume Rendering

V-Ray for MODO – Render Elements

V-Ray for MODO – Scene Exchange

V-Ray for MODO – Distributed Rendering

V-Ray for MODO – Light Select Render Element

V-Ray for MODO – Triplanar Mapping

V-Ray for MODO – V-Ray Frame Buffer

Chaos Cloud – Cloud rendering in Modo

V-Ray for MODO – Quick Start: Intro

V-Ray for MODO – Quick Start: Physical Camera

V-Ray for MODO – Quick Start: Textured Lights

V-Ray for MODO – Quick Start: V-Ray Proxy Objects

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