
NEW VOXEL AND PARTICLE TUNERS Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles. |
ACTIVE BODIES Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon. |
TEX UVW Transport texture coordinates along fluids during simulation and use them for advanced render-time effects. |
STANDALONE CACHE PREVIEW TOOL Load AUR, VDB and F3D cache files, preview them and save image sequences. |
FOAM TEXTURE Create procedural foam coloring of ocean waves without simulation. |