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NEW VOXEL AND PARTICLE TUNERS
Versatile dynamics simulator that seamlessly integrates with Autodesk 3ds Max and V-Ray.
Chaos® Phoenix is capable of a wide range of effects including fire, smoke, liquids, flames, explosions, rigid body simulations, ocean waves, mist and splashes to list just a few. Quick presets and fast setup make it easy to get started, and its powerful simulation engine offers complete control over more complex effects. $33 /per month, billed annually
А Workstation license includes 1 Graphic User Interface (GUI) and 1 Simulation License
Please make sure that your system fulfills these requirements before installing Phoenix FD:
Phoenix FD for 3ds Max comes in 2 build types - compatible with V-Ray 3 and V-Ray Next. If you don't have V-Ray, it does not matter at all which one you install - Phoenix would still be able to simulate, load, save and preview caches, and it would render with the Scanline Renderer. If you do have V-Ray 3 or V-Ray Next, please take care to install a matching Phoenix build.
|Processor||Intel® 64-bit or compatible processor with SSE 4.2 support|
|RAM||8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file|
|Operating system||Windows ® 7 SP1, Windows ® 8.1 Professional, or Windows ® 10 Professional operating system|
|3ds Max||3ds Max ® 2015 / 3ds Max Design ® 2015 or later, 64-bit versions only|
|USB port||Required for dongle licensing, USB 2.0 or newer|
|TCP/IP||Only IPv4 is supported. IPv6 is currently not supported.|
|Chaos License Server||4.5.1 or later|
Here are some tips to help you make sure your Phoenix sims calculate as fast as possible.
|Bus speed||Phoenix transfers huge amounts of data between memory and the CPU. The entire simulation grid gets processed tens to hundred times per simulation step, so the bus speed is the bottleneck in most simulations.|
|CPU speed||Processor speed is more important than core count. Also, NUMA and multiprocessor architectures do not perform well with Phoenix. Simulating one NUMA node is often faster than waiting for multiple nodes to synchronize.|
|Fast Storage||Both large and small simulations take significant time just to write the cache files from the simulation and to read them back for the preview, so good storage speed can help decrease simulation times up to 30%. Turning off the preview for all grid and particle channels during large simulations could also help speed up the simulation.|
|GPU||GPUs are currently only used for the GPU preview of fire/smoke simulations.|