Phoenix FD Simulation License
  • Phoenix FD Simulation License
  • Phoenix FD Simulation License
  • Phoenix FD Simulation License
  • Phoenix FD Simulation License
  • Phoenix FD Simulation License
  • Phoenix FD Simulation License
  • Phoenix FD Simulation License

Phoenix FD Simulation Licenses

$210.00

The Phoenix FD Simulation license allows you to run different simulations in parallel via render managers such as Thinkbox Deadline and Backburner. However, currently, you cannot distribute a single simulation over multiple machines.
Volume discounts are available. 


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Simulation Licenses Overview

Fluid simulations typically take a long time to finish, on longer scenes with high detail hours or even days can be spent rendering. If you have access to a network of several computers, you can now utilize them by letting a simulation run one one machine while you continue working on another. With multiple simulations, and computers, you can have several simulations being processed all at once. In order not to have to buy a full Phoenix FD license for each one of these machines, Phoenix FD for 3ds Max & Maya provides two types of licenses: GUI and Simulation. The combination of one GUI and one Simulation license is referred to as a Workstation license.

Both types of licenses are installed automatically when Phoenix FD is installed. These licenses might or might not be required at a particular moment, depending on the type of activity you are doing.

  • GUI License - Required for a machine when accessing the user interface of the FireSmokeSim and LiquidSim on that machine, or for starting a simulation from the user interface on that machine.
  • Simulation License - Required for a machine when a simulation is started on that machine, regardless of the method used to start it.
Note that distributed simulations in which different parts of the same simulation are calculated simultaneously across several machines are currently not implemented. You can use the Simulation licenses to run simulations on separate machines without accessing the user interface and without engaging a GUI license. For more information on how to submit simulations that use only a Simulation license and how to do advanced scripting for more complicated tasks, see Simulation Without a GUI License.

The following chart lays out the circumstances under which each type of license is required:

Activity Gui License Simulation Licenes
Access the user interface of the FireSmokeSim ans LiquidSim Required
Run a simulation on the local machine from the user interface of 3ds Max Required Required
Run a simulation without a user interface on the local or on a remote machine using Backburner, Deadline, or other render manager Required
PHXSIM

V-Ray for 3ds Max is the complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers a powerful feature set, technical advances, and support for open source technologies. Browse our selection of free V-Ray for 3ds Max tutorials below.

V-Ray Showreel 2019

Webinar: Introducing Phoenix FD 4.0

Phoenix FD 4.0 for 3ds Max and Maya — Available now

Phoenix FD 3.0 for 3ds Max – Available now

Phoenix FD 3.0 for 3ds Max – FLIP Solver

Phoenix FD 3.0 for 3ds Max – Quick Presets

Phoenix FD 3.0 for 3ds Max – Fast Volume Rendering

Phoenix FD 3.0 for 3ds Max – Improved Fire and Smoke Solver

Phoenix FD 3.0 for 3ds Max – New Forces

Phoenix FD 3.0 for 3ds Max – Accurate Viewport Preview

Phoenix FD 3.10 for 3ds Max – Variable Viscosity

Phoenix FD 4.0 for 3ds Max and Maya — Available now

Phoenix FD 3.10 for Maya – Variable Viscosity

Phoenix FD 3.0 for Maya – Available now

Phoenix FD 3.0 for Maya – FLIP Solver

Phoenix FD 3.0 for Maya – Quick Presets

Phoenix FD 3.0 for Maya – Fast Volume Rendering

Phoenix FD 3.0 for Maya – Improved Fire and Smoke Solver

Phoenix FD 3.0 Maya – Body Force

Phoenix FD 3.0 for Maya – Path Follow

Beach Waves – Phoenix FD for Maya

Phoenix FD for 3ds Max - Tips and Tricks

Phoenix FD for 3ds Max – Quick Start: Basic Liquids

Phoenix FD for 3ds Max – Quick Start: Gasoline Explosion

Phoenix FD for 3ds Max – Quick Start: Solid and Non-Solid Bodies

Phoenix FD for Maya - Tips and Tricks

Phoenix FD for 3ds Max – Quick Start: Solid and Non-Solid Bodies

Phoenix FD for Maya – Quick Start: Basic Liquids

Phoenix FD for Maya – Quick Start: Gasoline Explosion

Phoenix FD for Maya – Quick Start: Solid and Non-Solid Bodies

Phoenix FD for Maya - Quick Start: Emit Mode Type

Quick Start Tutorial - Basic Liquids Final Result

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