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Photography & Rendering with V-Ray Ciro Sannino
  • Photography & Rendering with V-Ray Ciro Sannino
  • Photography & Rendering with V-Ray Ciro Sannino
  • Photography & Rendering with V-Ray Ciro Sannino
  • Photography & Rendering with V-Ray Ciro Sannino
  • Photography & Rendering with V-Ray Ciro Sannino
  • Photography & Rendering with V-Ray Ciro Sannino

Photography & Rendering with V-Ray

$75.00
$55.00 Save $20.00

Photography & Rendering with V-Ray is based on the 5-Step Render Workflow (5SRW) method.

It is an educational format made up of five simple steps for creating photorealistic renders in the field of pre-visualization for architecture, mechanics and design.



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Photography & Rendering with V-Ray

 

Photography & Rendering with V-Ray is based on the 5-Step Render Workflow (5SRW) method. It is an educational format made up of five simple steps for creating photorealistic renders in the field of pre-visualization for architecture, mechanics and design. It uses photography – and the basic concepts behind it – as point of reference.

Book cover for "Photography and Rendering with V-Ray" by Ciro Sannino 

Framing, Light Balance, Materials, Final Settings and Post-production are the five crucial phases in the innovative 5-Step Render Workflow (5SRW) method. Examined without technicalities, these phases form a simple and deliberate pathway that aims to guide and encourage full awareness of each step leading to the creation of any kind of render.

Back cover of "Photography and Rendering with V-Ray" 

Each topic has a theoretical introduction, designed to prepare the reader for the pratical use of the V-Ray parameters. In this book, the final outcome is not intended to be an end in itself. Instead, the focus is placed on the process used to achieve it. In line with this logic, the various exercises and videos accompanying the book are means, rather than ends, that will allow you to reason with greater awareness.

The book is targeted both to readers who have never used V-Ray, as well as those who already have experience with the software and are simply loking for a way to organize their ideas simply and with greater coherence.

Topics covered in the book:

00 – Introduction
01 – First Steps in V-Ray
02 – Compensation Using the Gamma Curve
03 – Global Illumination and Irradiance map
04 – The DSLR Camera in V-Ray
05 – Light Balance
06 – Simulating Materials
07 – Exposure
08 – Exterior Rendering
09 – V-Ray Sun System
10 – Simulating Vegetation and Textiles
11 – The 5SRW Method and Interior Rendering
12 – Other Lights and HDRI
13 – White Balance and Contrast
14 – Optimizing Rendering Time
15 – SOS: How not to Freak Out

To read the summary and the introduction CLICK HERE

DVD and contents picture

Contents of the attached Vray DVD:

Attached to the book is a DVD containing a folder called P&R-VRay, in which you will find .MAX files, videos relating to the concepts explained and .JPG files of the images contained in the book. It also contains 3D models from designconnected.com and textures della arroway-textures.com

Who is it for the book?

The book is intended both for those who have never used V-Ray, as well as those who are already familiar with the software but are looking for a way to organize their ideas in a simpler and more straightforward way.

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Reviews (2)

CJ

Mar 2, 2017
5
(5/5
Must have for Vray Users
I love this book. I purchased the book to go with the online "Learn Vray material." Having the book really helps when you do not have access to a computer. I love not having to try to read or find things on my mobile phone or Ipad. Those who use those devices know the format is different from that of an actual computer. I am able to highlight and create tabs with my posted note. I've learned so much within the few weeks that I've had this book it's amazing. Definitely making a difference at work. The seller was amazing with getting this to me on-time. I was supposed to get the book in a weeks time and it came in 3 days.
J.W.

Aug 20, 2016
5
(5/5
I'd give 6 stars if I could.
I can't recommend this book highly enough for architectural visualization. The level of comprehension you walk away with having read the book and followed the tutorials is exceptional to the point where you can teach others afterward. Each chapter starts with a conceptional framing of the technical interface and through diagrams and thoughtful explanation that makes it possible to to connect what might otherwise be abstract technical jargon into the visual product (and it's real life equivalent). Worth every penny, and if you buy the book, which was developed for 3DS Max, you can contact the books producers for a Rhino translation--and they are very responsive.
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