Your Skatter production can be rendered by all Render Engines!
The “Render only” feature is currently supported by V-Ray, Thea, Corona, Octane, Indigo, Enscape, Shaderlight, IRender nXt, Twilight Pro, Raylectron and Kerkythea. But you can still use Skatter with any other render engine (Maxwell, Podium, LightUp, etc), by actually generating the objects in the model.
Render hundreds of thousands of objects
Through its “Render only” feature, Skatter sends all the scattering information directly to the render engines, bypassing Sketchup. That way, you keep a lightweight and responsive file while still being able to render huge amounts of objects.
Go back and edit your work at any time. Every option and parameter is saved, so there’s no need to delete everything and restart from scratch.
Create huge grass fields in just 4 clicks. Besides the default grass, trees, bushes, gravel, rocks and more, you can save your own presets to reuse later, and share them with others.
Fine control over the scattering process
Thanks to dozens of options and parameters. Yet keep things simple with the adaptive UI. See the list of features below.
Scatter objects on surfaces, along curves, or pick individual points in the model.
Define precise areas where you want to distribute or not the scattered objects, by using SketchUp curves and objects, or by painting them yourself.
Optimize your scene by generating only the objects visible by the camera, or discard the ones too far away.
Distribute objects randomly, on a grid, or a mix of the two, on vertices, faces, etc. Use altitude, slope, and collisions parameters to fine tune the distribution. Use probabilities when scattering multiple types of objects, to define precise mixtures.
Break repetition and randomize the objects placement by using random translation, rotation, scale, and mirroring.
To avoid hard cutoffs, you can use falloff parameters with areas, altitude, slope, camera clipping, to define smooth transitions.