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|Basic Workstation License ||Includes 1 Graphic User Interface (GUI) and 1 V-Ray Render Node.|
|Workstation + 5 Render Node Licenses||Includes 1 Basic Workstation License and 5 additional Render Nodes. Render on up to 6 of your machines.|
|Workstation + 10 Render Node Licenses||Includes 1 Basic Workstation License and 10 additional Render Nodes. Render on up to 11 of your machines.|
What it’s used for:
Automotive and product design
Creating Photorealistic images and animations
Visual effects in film and television
Render quality: Highest quality photorealistic images using multi-resolution tiled textures
Powerful CPU Rendering: Render superior images and animations fast with V-Ray’s highly-optimized and adaptive ray tracing technology.
Speed: Harnesses the power of both CPU and GPU to accelerate rendering speeds.
Cross-industry adoption: V-Ray for Maya is used by architectural visualization studios, product designers and visual effects companies around the world to create photoreal imagery and animation
Ease of use: V-Ray runs straight out of the box with just a few clicks.
Full control: Three modes of GUI geared towards different types of users, from quick and easy set-up to full range of under the hood tweaks to personalize your experience.
Versatile: An all in one solution suitable for many industries.
Flexibility: A universal renderer. Almost every studio has a V-Ray integrated pipeline.
Technical support and community: Free technical support and knowledge resources, that goes far beyond installations and set-up. Chaos Group is famous for its quick response times and large community user base.
Adaptive Lights: Fast new lighting algorithm that speeds up rendering in scenes with many lights.
Alsurface Material: General purpose shader by Andres Langlands with layered SSS and Glossy Fresnel reflections - popular for skin
V-Ray IPR: New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.
Resumable Rendering: Stop your render at any point and continue where you left off.
V-Ray Frame Buffering Tools: Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.
Variance-Based Adaptive Sampling
Get cleaner renders with better noise detecting creating cleaner, sharper images.
Fur & Hair
Render realistic hair with support for maya hair and fur, XGen, Ornatrix and a Haircut, and Yeti.
Automatically remove noise and cut render times by 50% letting you to work more efficiently and create your projects faster.
Render natural, artificial and image-based lighting with a wide range of light types, shapes.
Faster Feedback - The new Progressive Image Sampler delivers instant feedback to artists and makes lighting and look development quicker and more intuitive.
More Powerful V-Ray RT - New in V-Ray 3.0, V-Ray RT renders directly in the Maya viewport and supports final frame rendering and animated sequences.
V-Ray RT CPU uses the new Progressive Image Sampler and supports a full range of production features.
V-Ray RT GPU now supports Render Elements.
Advanced Characters and Creatures - Improvements to character and creature workflows include optimizedHair and Fur, improved Subsurface Scattering and a new VRaySkinMtl shader.
Color Accurate Workflows - An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for White Balance, Contrast, Hue, Saturation and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO color management profiles.
Volume Rendering - V-Ray 3.0 includes optimized Phoenix FD volume shaders to render all types of volumetric effects including fluids, fire, smoke and heat haze. OpenVDB grids and Field3D voxel data can be imported and rendered as surfaces or volumes using the new VRayVolumeGrid node.
Production-Focused Tools - V-Ray 3.0 is designed to give artists more control and flexibility. New time-saving tools include Max Ray Intensity to clamp secondary rays, Probabilistic Light
Sampling which determines optimized sampling based on lighting contributions, and Render Mask to specify exact render regions using an object selection or image mask.
Pipeline Compatibility and Support for Open Standards