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CPU, GPU AND HYBRID RENDERINGV-Ray comes with two powerful rendering engines. You can choose between GPU and CPU or Hybrid rendering to best suit your project needs and requirements. |
GLOBAL ILLUMINATIONChoose from ray traced and hybrid GI methods for the best balance of quality and speed. |
ACCURATE LIGHTSRender accurate and artistic lighting with a wide range of light types, shapes and controls. |
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PHYSICAL MATERIALSCreate node-based physical materials with multiple layers, and add Glossy Fresnel for accurate reflections. |
UNIQUE SHADERSFor specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more. |
ALSURFACE MATERIALGeneral-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin. |
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PHOTOREALISTIC CAMERASSimulate any camera and lens with controls for exposure, depth of field and motion blur. |
VIRTUAL REALITYRender VR-ready content for popular virtual reality headsets. |
PROXY OBJECTSFit massive scenes into memory and cut render times using load-on-demand proxy objects. |
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VOLUME RENDERINGRender optimized volumetric effects and import OpenVDB files from Realflow and Houdini. |
AERIAL PERSPECTIVESimulate natural looking skies with realistic atmospheric depth. |
RENDER ELEMENTSOutput a complete set of beauty, utility and matte passes for total control in compositing – including deep compositing. |
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V-RAY FRAME BUFFERTrack render history, adjust colors and control final image output using advanced color management. |
VFB DIRECT SELECTSelect items and materials directly in the V-Ray Frame Buffer for a faster workflow. |
RENDER ZOOM & ENHANCE REGIONZero in on any part of your image to fine-tune your renders quickly and easily. |
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GRASS & FURRender realistic grass and fur faster with V-Ray Fur. |
VRSCANS SUPPORTNow compatible with a library of over 1000 extremely realistic scanned materials. |
FULL LIGHT SELECT RENDER ELEMENTAdjust and mix lighting accurately in post — with full support for GI, reflections and refractions. |
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V-RAY DENOISERAutomatically remove noise and cut render times by up to 50%. |
INTERACTIVE LENS EFFECTSGPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering. |
CRYPTOMATTE RENDER ELEMENTAutomatically create ID mattes for easy selection in compositing. |
ADAPTIVE LIGHTSFast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights. |
STOCHASTIC FLAKESCreate car paints, snow and sand with procedural glitter and sparkle effects. |
HAIR & FURImport Alembic hair and fur as proxy geometry and render using V-Ray’s optimized hair shader. |
License is provided as a download
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Operating System |
Windows XP (SP3 or higher), Windows Vista (SP2 or higher), Windows 7, Windows 8, and Windows 10 (64-bit versions only) Mac OS X 10.9.x, 10.10.x, 10.11.x and 10.12 |
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Modo |
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USB Port |
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TCP/IP | Only IPv4 is supported. IPv6 is currently not supported. |
Make sure that your system fulfills these requirements before installing V-Ray. For additional information on hardware, see the Hardware Recommendations article.
Processor | 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64) |
RAM | 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file |
Operating system |
Windows 7, Windows 8, and Windows 10 (64-bit versions only) |
Modo | 901, 902, 10.0 series, 11.0 series, 12.0 series, 13.0 series and 14.0 |
USB port | Required for hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 is supported. IPv6 is currently not supported. |
GPU Support |
Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 441.28 The minimum required compute capability is 5.2* . |
* CUDA compute capability and card reference
Processor
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1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
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RAM | 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file |
Operating system | Apple ® Mac OS ® X 10.13, 10.12 |
Modo | 901, 902, 10.0 series, 11.0 series, 12.0 series, 13.0 series and 14.0 |
USB port | Required for hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 is supported. IPv6 is currently not supported. |
V-Ray GPU works only with C++/CPU devices under macOS. V-Ray GPU can still be used in distributed rendering where a macOS machine runs the CUDA engine on a CPU device together with Windows/Linux machine(s) running CUDA engine on GPU device(s).
VRscans for Modo Explained |
V-Ray for MODO – Now Available |
V-Ray for MODO – Denoiser |
V-Ray for MODO – Virtual Reality |
V-Ray for MODO – Ray Traced Rounded Corners |
V-Ray for MODO – V-Ray Clipper |
V-Ray for MODO – Powerful Rendering |
V-Ray for MODO – Fast GPU Rendering |
V-Ray for MODO – Global Illumination |
V-Ray for MODO – Accurate Lights |
V-Ray for MODO – Physical Materials |
V-Ray for MODO – Unique Shaders |
V-Ray for MODO – Photoreal Cameras |
V-Ray for MODO – Hair & Fur |
V-Ray for MODO – Volume Rendering |
V-Ray for MODO – Render Elements |
V-Ray for MODO – Scene Exchange |
V-Ray for MODO – Distributed Rendering |
V-Ray for MODO – Light Select Render Element |
V-Ray for MODO – Triplanar Mapping |
V-Ray for MODO – V-Ray Frame Buffer |
Chaos Cloud – Cloud rendering in Modo |
V-Ray for MODO – Quick Start: Intro |
V-Ray for MODO – Quick Start: Physical Camera |
V-Ray for MODO – Quick Start: Textured Lights |
V-Ray for MODO – Quick Start: V-Ray Proxy Objects |
No customer reviews for the moment.