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Any academic institutions which provide degree education, and are dedicated to teaching their enrolled students, are eligible to join the V-Ray Academic Program. These include public or private universities and colleges, junior colleges, elementary schools, middle schools, high schools, technical schools, and career schools.
The following products are available to educational institutions: V-Ray for Autodesk 3DS Max, V-Ray for Autodesk Maya, V-Ray for SketchUp, V-Ray for Rhino, V-Ray for Revit, V-Ray for MODO, V-Ray for Blender, V-Ray for Nuke, V-Ray Render node, Phoenix FD for 3ds Max, Phoenix FD for Maya, PdPlayer, VRScans
* Chaos Group’s Educational licenses provide the same functionality as commercial ones but can only be used for educational purposes. They should not be used for commercial (for-profit) work of any kind.
* To apply for educational pricing, academic institutions need to provide information about the institution’s academic status and accreditation.
* License upgrades included during the validity period. Prices do not include taxes.
V-Ray Academic license:V-Ray for 3ds Max, V-Ray for SketchUp, V-Ray for Rhino, V-Ray for Maya, V-Ray for NUKE, V-Ray for MODO, V-Ray for Revit, VRScans, PdPlayer.
Phoenix FD Academic license : Phoenix FD for 3ds Max, Phoenix FD for Maya
Make sure that your system fulfills these requirements before installing V-Ray. For additional information on hardware, see the Hardware Recommendations article.
Processor | 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64) |
RAM | 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file |
Operating system |
Windows 7, Windows 8, and Windows 10 (64-bit versions only) |
Modo | 901, 902, 10.0 series, 11.0 series, 12.0 series, 13.0 series and 14.0 |
USB port | Required for hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 is supported. IPv6 is currently not supported. |
GPU Support |
Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 441.28 The minimum required compute capability is 5.2* . |
* CUDA compute capability and card reference
Processor
|
1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
|
---|---|
RAM | 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file |
Operating system | Apple ® Mac OS ® X 10.13, 10.12 |
Modo | 901, 902, 10.0 series, 11.0 series, 12.0 series, 13.0 series and 14.0 |
USB port | Required for hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 is supported. IPv6 is currently not supported. |
V-Ray GPU works only with C++/CPU devices under macOS. V-Ray GPU can still be used in distributed rendering where a macOS machine runs the CUDA engine on a CPU device together with Windows/Linux machine(s) running CUDA engine on GPU device(s).
VRscans for Modo Explained |
V-Ray for MODO – Now Available |
V-Ray for MODO – Denoiser |
V-Ray for MODO – Virtual Reality |
V-Ray for MODO – Ray Traced Rounded Corners |
V-Ray for MODO – V-Ray Clipper |
V-Ray for MODO – Powerful Rendering |
V-Ray for MODO – Fast GPU Rendering |
V-Ray for MODO – Global Illumination |
V-Ray for MODO – Accurate Lights |
V-Ray for MODO – Physical Materials |
V-Ray for MODO – Unique Shaders |
V-Ray for MODO – Photoreal Cameras |
V-Ray for MODO – Hair & Fur |
V-Ray for MODO – Volume Rendering |
V-Ray for MODO – Render Elements |
V-Ray for MODO – Scene Exchange |
V-Ray for MODO – Distributed Rendering |
V-Ray for MODO – Light Select Render Element |
V-Ray for MODO – Triplanar Mapping |
V-Ray for MODO – V-Ray Frame Buffer |
Chaos Cloud – Cloud rendering in Modo |
V-Ray for MODO – Quick Start: Intro |
V-Ray for MODO – Quick Start: Physical Camera |
V-Ray for MODO – Quick Start: Textured Lights |
V-Ray for MODO – Quick Start: V-Ray Proxy Objects |
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