A major part of the V-Ray roadmap includes the development of universal V-Ray assets that can be shared across multiple 3D platforms. With the release of V-Ray 3.0, Chaos Group is introducing universal V-Ray Render Nodes to support distributed rendering and network rendering on multiple host applications. Instructions will be emailed after purchase re: dongle reprogramming.
The universal V-Ray Render Nodes allow you to render images faster by using the combined computing power of multiple machines. This allows you continue working on your projects offloading rendering tasks onto other machines. The V-Ray render nodes are universal and are compatible with many different V-Ray host applications.
Universal V-Ray Render Node Advantages:
Fast: Renders single images faster by harnessing the computing power of several machines.
Efficient: Keep working while you render. Offload rendering tasks to other machines.
Flexible: Take advantage of all the computers in your network to render high-resolution imagery and animation.
Universal: Render node licenses support a wide range of V-ray 3.x applications
One Universal Render Node may be used across the following 3D Platforms:
V-Ray for 3ds Max
V-Ray for Maya
V-Ray 3.0 Standalone
V-Ray for Blender
V-Ray for SketchUp
V-Ray for Rhino
Render Speed with Multiple Render Nodes
- V-Ray universal render nodes allow you to render faster by utilizing the computing power of multiple machines.
I've been using Blender for years and have always been envious of the Max and Maya users for being able to use V-Ray. Now that Blender users can use V-Ray, I've been so exciting to use it! And it's fantastic!