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Quality: Top artists and studios use V-Ray every day to render world-class imagery and visual effects.
Power: V-Ray adds production proven lighting, shading and rendering capabilities to NUKE’s powerful compositing toolset.
Speed: Make look development decisions on the fly and save time. Render directly in post and output final frames more quickly. Creative control: V-Ray for NUKE gives you full control over lighting, shadows, reflections and more – without the need to send it back to 3D.
Smart integration: V-Ray fits seamlessly into NUKE’s native node-based workflow.
Powerful Ray Traced Rendering
V-Ray for NUKE brings powerful adaptive ray traced rendering to any compositing pipeline. It's the most full-featured rendering solution for NUKE, NUKEX and NUKE Studio
With a full suite of advanced rendering tools and support for NUKE's native features, V-Ray for NUKE is a natural evolution of the compositing workflow.
Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, NUKE lights and more.
Support for VRayDenoiser and Denoiser Render element: Denoise images within NUKE, and take advantage of additional channels generated from V-Ray.
Improved Deep Rendering: V-Ray for NUKE now generates better deep data that can be further composited in NUKE's deep workflow.
Support for TriPlanar Texture: Quickly assign bitmap and other 2D textures on objects that don't have suitable UV coordinates.
Support for Light Cache: V-Ray's signature light cache, which speeds up global illumination, is accessible in V-Ray for NUKE.
VRayFalloff texture: The resulting map can simulate the falloff of opacity, reflection, and refraction for surfaces where these properties vary depending on the surface's angle to the camera, such as curved glass or water.
Improved Render Elements integration: Now it's easier to match and composite channels with render elements rendered in V-Ray for NUKE.
VRayClipper node: VRayClipper is a geometric primitive that can clip away parts of the scene with a simple plane or defined mesh object. It is a render-time effect and does not modify the actual scene geometry in any way.
Chaos Group now offers 2 licensing options: Dongle Licensing and Online Licensing.
With online licensing there is no wait to receive a physical dongle, and licenses can be activated in real-time once an order is processed. Online licensing is fast and secure, and your customers will be able to access their new software much faster – without the back and forth of WBC and RTU files.
Please note that for now online licensing is available only for purchases of new licenses.
V-Ray Volume Grid
Import and render volume simulations to NUKE from applications like Houdini. Supports Open VDB, Field3D and Phoenix FD files
Improved deep rendering capabilities with support for deep volume. Save disk space by generating deep data directly inside NUKE
Automatically reduce noise for cleaner, sharper render elements, apply noise masks and denoise final deep composites.
Light Cache GI
Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
Improved Render Elements
Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. All render elements can be cached with a single render.
Apply seamless textures on complex objects without UVs.
V-Ray Falloff Texture
Control shading effects in relation to an object’s surface angle to the camera. Use NUKE Curves for even more control.
Create quick sections and cutaways at render time using a clipping plane or mesh object.
V-Ray Spot Light
Create spotlights with textured projections, barn door controls and soft shadows.