

Any academic institutions which provide degree education, and are dedicated to teaching their enrolled students, are eligible to join the V-Ray Academic Program. These include public or private universities and colleges, junior colleges, elementary schools, middle schools, high schools, technical schools, and career schools.
The following products are available to educational institutions: V-Ray for Autodesk 3DS Max, V-Ray for Autodesk Maya, V-Ray for SketchUp, V-Ray for Rhino, V-Ray for Revit, V-Ray for MODO, V-Ray for Blender, V-Ray for Nuke, V-Ray Render node, Phoenix FD for 3ds Max, Phoenix FD for Maya, PdPlayer, VRScans
* Chaos Group’s Educational licenses provide the same functionality as commercial ones but can only be used for educational purposes. They should not be used for commercial (for-profit) work of any kind.
* To apply for educational pricing, academic institutions need to provide information about the institution’s academic status and accreditation.
* License upgrades included during the validity period. Prices do not include taxes.
V-Ray Academic license:V-Ray for 3ds Max, V-Ray for SketchUp, V-Ray for Rhino, V-Ray for Maya, V-Ray for NUKE, V-Ray for MODO, V-Ray for Revit, VRScans, PdPlayer.
Phoenix FD Academic license : Phoenix FD for 3ds Max, Phoenix FD for Maya
Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems and 64-bit versions of SketchUp.
Processor |
1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64) |
RAM |
4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file |
TCP/IP |
Only IPv4 is supported. IPv6 is currently not supported |
Operating System |
Windows® 7, Windows 8.1, Windows 10. |
SketchUp |
SketchUp 2016 (64-bit), 2017, 2018, 2019, 2020 |
GPU Support | Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 411.31 For more info, see GPU Rendering. |
Please make sure that your system fulfills these requirements before installing V-Ray.
Processor |
1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64) |
RAM |
4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file |
TCP/IP |
Only IPv4 is supported. IPv6 is currently not supported |
Operating System | Apple® Mac OS X 10.9.x or higher |
SketchUp | SketchUp 2016 (64-bit), 2017, 2018, 2019 and 2020 |
V-Ray GPU works only with C++/CPU devices under macOS. V-Ray GPU can still be used in distributed rendering where a macOS machine runs the CUDA engine on a CPU device together with Windows/Linux machine(s) running CUDA engine on GPU device(s).
V-Ray Next for SketchUp, update 2 – What's new |
V-Ray Next for SketchUp, update 1 – What's new |
V-Ray Next for SketchUp – Now available |
Webinar: V-Ray Next for SketchUp |
V-Ray Next for SketchUp – Adaptive Dome Light |
V-Ray Next for SketchUp – Automatic Exposure and White Balance |
V-Ray Next for SketchUp – Denoising |
Faster GPU rendering – V-Ray Next for SketchUp |
V-Ray for SketchUp — Webinar: Setting Up a Day Scene from Start to Finish |
V-Ray Next for SketchUp – Optimized interactive and production GPU rendering |
V-Ray Next for SketchUp – Importing V-Ray scenes as SketchUp models for editing |
V-Ray Next for SketchUp – Material dispersion and lense effects |
V-Ray Next for SketchUp – Denoising render elements for compositing |
V-Ray Next for SketchUp – Volumetric environment rendered on the GPU |
VV-Ray Next for SketchUp – Using scanned V-Ray materials - VRScans |
V-Ray Next for SketchUp – User interface overview and basic asset management |
V-Ray Next for SketchUp, update 2 – What's new |
V-Ray Next for SketchUp, update 1 – What's new |
V-Ray Next for SketchUp – Now available |
Webinar: V-Ray Next for SketchUp |
V-Ray Next for SketchUp – Adaptive Dome Light |
V-Ray Next for SketchUp – Automatic Exposure and White Balance |
V-Ray Next for SketchUp – Denoising |
Faster GPU rendering – V-Ray Next for SketchUp |
V-Ray for SketchUp — Webinar: Setting Up a Day Scene from Start to Finish |
V-Ray Next for SketchUp – Optimized interactive and production GPU rendering |
V-Ray Next for SketchUp – Importing V-Ray scenes as SketchUp models for editing |
V-Ray Next for SketchUp – Material dispersion and lense effects |
V-Ray Next for SketchUp – Denoising render elements for compositing |
V-Ray Next for SketchUp – Volumetric environment rendered on the GPU |
V-Ray Next for SketchUp – Using scanned V-Ray materials - VRScans |
V-Ray Next for SketchUp – User interface overview and basic asset management |
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