Buy V-Ray for Unreal Educator License
  • Buy V-Ray for Unreal Educator License

V-Ray Next for Unreal Teacher


V-Ray Next for Unreal educator license is valid for one year. Any upgrades within the term are provided at no charge. Proof of educational status is required. 

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V-Ray for Unreal is a plug-in for Unreal Engine (UE) Editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. V-Ray for Unreal maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to Unreal Engine Editor with Epic’s own Datasmith.




To bring a V-Ray scene into Unreal is simple.

Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.

That’s it, you’re in — without needing to be a game engine expert.

V-Ray for Unreal smart translation

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.

At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you're ready to render.

V-Ray for Unreal photorealistic rendering

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

V-Ray for Unreal gateway to VR

Once your V-Ray scene is imported, you'll be ready to take full advantage of the VR capabilities in the Unreal Editor.

V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

Great renders with V-Ray for Unreal

Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.

Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems.

Minimum System Requirements

Intel® or AMD® 64-bit processor with SSE 4.2 support


8 GB RAM and 8 GB swap minimum

GPU NVIDIA® GPU with compute capability 5.21 with NVIDIA Display driver 436.30 or higher. Non-supported GPU hardware fallbacks to CPU rendering
Unreal Engine Editor version 4.22.3; 4.23.1; 4.24.2
Supported Operating Systems Windows® 7 SP1 64-bit, Windows® 8 & 8.1 x64, Windows® 10


Please make sure you have the appropriate version of Visual Studio for project packaging in Unreal.

Unreal Engine Editor version
Minimum Visual Studio version
4.22.3 VS 2017
4.23.1 VS 2017
4.24.2 VS 2017


Special pricing for educators is available for most versions of V-Ray, PhoenixFD, and VRScans, and is for a single one year license. Upgrades are included over the course of the year. Faculty will need to provide a document of current employment at an educational institution to purchase a license.


Teachers currently employed (full-time or as a visiting lecturer) by an accredited academic institution qualify for academic pricing.

Proof of Educator Status

As an individual who is an employee, or independent contractor, working for a government accredited educational institution you are eligible for special discounted prices of V-Ray.  

Proof of Educator status:

A valid faculty ID which includes name, date, and a photo.

If you don't have a current ID, you can provide a valid photo ID and evidence of current employment, such as:

• A document confirming your employment at the educational institution

• An official letter verifying your employment

• A screenshot of web page or web directory which proves your faculty status

* The following products are available to educators: V-Ray for Autodesk 3DS Max, V-Ray for Autodesk Maya, V-Ray for SketchUp, V-Ray for Rhino, V-Ray for Revit, V-Ray for MODO, V-Ray for Nuke, V-Ray for Unreal, Phoenix FD for 3ds Max, Phoenix FD for Maya, PdPlayer, and VRScans.

* The number of academic licenses of any product is limited to one per educator.

*The V-Ray academic license can only be used for educational purposes and cannot be transferred.

V-Ray for Unreal – How to setup your scene for VR

V-Ray for Unreal – How to add reflection capture, create Unreal camera and edit in real-time

V-Ray for Unreal – How to work with Lightmaps and Light baking

V-Ray for Unreal – How to use the Look development tools in V-Ray

V-Ray for Unreal – How to create an Unreal project

V-Ray for Unreal – How to export your assets from 3ds Max

V-Ray for Unreal – How to prepare your 3ds Max scene for Unreal Engine

Webinar: V-Ray for Unreal, update 1

Support for Unreal native materials– V-Ray for Unreal, update 1

V-Ray for Unreal, update 1 — What's new

Viewport rendering – V-Ray for Unreal, update 1

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