Buy V-Ray for Unreal Educator License
  • Buy V-Ray for Unreal Educator License

V-Ray for Unreal Teacher


V-Ray for Unreal educator license is valid for one year. Any upgrades within the term are provided at no charge. Proof of educational status is required. 

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V-Ray for Unreal is a plug-in for Unreal Engine (UE) Editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. V-Ray for Unreal maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to Unreal Engine Editor with Epic’s own Datasmith.

V-Ray for Unreal, update 3 — more functionality for a lot less.

Cloud rendering & baking. Automated data prep. Now compatible with Unreal 4.25.




To bring a V-Ray scene into Unreal is simple.

Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.

That’s it, you’re in — without needing to be a game engine expert.

V-Ray for Unreal smart translation

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.

At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you're ready to render.

V-Ray for Unreal photorealistic rendering

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

V-Ray for Unreal gateway to VR

Once your V-Ray scene is imported, you'll be ready to take full advantage of the VR capabilities in the Unreal Editor.

V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

Great renders with V-Ray for Unreal

Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.

Specific References

Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems.

Minimum System Requirements

Intel® or AMD® 64-bit processor with SSE 4.2 support


8 GB RAM and 8 GB swap minimum

GPU NVIDIA® GPU with compute capability 5.21 with NVIDIA Display driver 436.30 or higher. Non-supported GPU hardware fallbacks to CPU rendering
Unreal Engine Editor version 4.22.3; 4.23.1; 4.24.2
Supported Operating Systems Windows® 7 SP1 64-bit, Windows® 8 & 8.1 x64, Windows® 10


Please make sure you have the appropriate version of Visual Studio for project packaging in Unreal.

Unreal Engine Editor version
Minimum Visual Studio version
4.22.3 VS 2017
4.23.1 VS 2017
4.24.2 VS 2017


Special pricing for educators is available for most versions of V-Ray, PhoenixFD, and VRScans, and is for a single one year license. Upgrades are included over the course of the year. Faculty will need to provide a document of current employment at an educational institution to purchase a license.


Teachers currently employed (full-time or as a visiting lecturer) by an accredited academic institution qualify for academic pricing.

Proof of Educator Status

As an individual who is an employee, or independent contractor, working for a government accredited educational institution you are eligible for special discounted prices of V-Ray.  

Proof of Educator status:

A valid faculty ID which includes name, date, and a photo.

If you don't have a current ID, you can provide a valid photo ID and evidence of current employment, such as:

• A document confirming your employment at the educational institution

• An official letter verifying your employment

• A screenshot of web page or web directory which proves your faculty status

* The following products are available to educators: V-Ray for Autodesk 3DS Max, V-Ray for Autodesk Maya, V-Ray for SketchUp, V-Ray for Rhino, V-Ray for Revit, V-Ray for MODO, V-Ray for Nuke, V-Ray for Unreal, Phoenix FD for 3ds Max, Phoenix FD for Maya, PdPlayer, and VRScans.

* The number of academic licenses of any product is limited to one per educator.

*The V-Ray academic license can only be used for educational purposes and cannot be transferred.


Physical Materials & Translation.

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

Rendering Animation.

Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.

V-Ray Light Baking.

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Distributed Rendering.

Leverage the power of multiple machines working together to speed up rendering and light baking.

Accurate Lighting.

Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.

Render Elements.

Supports a wide range of render elements for better control in compositing.

Global illumination.

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

V-Ray Proxy Support.

Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

GPU+CPU Rendering.

Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both. Viewport rendering.

Unreal Foliage Support.

Compatible with Unreal’s native foliage system for rendering large environments and landscapes.

Render interactively while you design.

Fine-tune lights and materials and instantly view V-Ray results directly in the Unreal viewport.

Support for Unreal materials.

Render and bake any scenes created with Unreal native materials and enjoy the fully ray-traced quality of V-Ray in Unreal.


Аutomatically generates and stores object or material-based masks. It’s perfect when you need to accurately select objects in post-production.

Support for Adobe Substance.

Add your favorite textures created with Substance and V-Ray and bring your designs to life.

Support for the latest & greatest.

V-Ray for Unreal adds extra realism to Unreal’s latest features including Sun & Sky, Mesh light and Landscape. Explore and visualize the impact of natural light and shadows on your designs, turn any object into an efficient light source, render a variety of terrains.

Automated data prep from 3ds Max.

This new script makes it easier to convert 3ds Max data and prepare it for Unreal Engine. It automatically unwraps objects and optimizes materials, so they’re ready to be imported and used in Unreal Engine.

Chaos Cloud.

Fast, simple cloud rendering and light baking, directly from Unreal Engine. Chaos Cloud handles everything for you automatically — from licensing and uploading your scenes to distributing your job across virtual machines.

Unreal Sun & Sky.

V-Ray now adds extra realism to Unreal’s Sun & Sky. Explore and visualize the impact of natural light and shadows on your designs across a variety of timespans.

Landscape (partial support)*

V-Ray is now capable of rendering a variety of terrains with different materials, slopes, heights and more. *The landscape specific material expressions are not supported.

V-Ray Standalone baking.

Free your computer memory by light baking in V-Ray Standalone. Export your .vrscene from Unreal Engine, then open it and bake in V-Ray Standalone.

Loading lightmap atlases.

Speed up your workflow by loading previously rendered lightmap atlases. Cache the lighting in separate image files and reuse them later, or resume a previous baking process from the last atlas, bake just some parts of your level or even modify the lightmaps prior to import.

Mesh light.

Turn any object into an efficient light source thanks to the new Mesh light support.

Support for Unreal Engine 4.25

V-Ray now fully supports the latest version of Unreal Engine

V-Ray for Unreal – How to setup your scene for VR

V-Ray for Unreal – How to add reflection capture, create Unreal camera and edit in real-time

V-Ray for Unreal – How to work with Lightmaps and Light baking

V-Ray for Unreal – How to use the Look development tools in V-Ray

V-Ray for Unreal – How to create an Unreal project

V-Ray for Unreal – How to export your assets from 3ds Max

V-Ray for Unreal – How to prepare your 3ds Max scene for Unreal Engine

Webinar: V-Ray for Unreal, update 1

Support for Unreal native materials– V-Ray for Unreal, update 1

V-Ray for Unreal, update 1 — What's new

Viewport rendering – V-Ray for Unreal, update 1

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