

Any academic institutions which provide degree education, and are dedicated to teaching their enrolled students, are eligible to join the V-Ray Academic Program. These include public or private universities and colleges, junior colleges, elementary schools, middle schools, high schools, technical schools, and career schools.
The following products are available to educational institutions: V-Ray for Autodesk 3DS Max, V-Ray for Autodesk Maya, V-Ray for SketchUp, V-Ray for Rhino, V-Ray for Revit, V-Ray for MODO, V-Ray for Blender, V-Ray for Nuke, V-Ray Render node, Phoenix FD for 3ds Max, Phoenix FD for Maya, PdPlayer, VRScans
* Chaos Group’s Educational licenses provide the same functionality as commercial ones but can only be used for educational purposes. They should not be used for commercial (for-profit) work of any kind.
* To apply for educational pricing, academic institutions need to provide information about the institution’s academic status and accreditation.
* License upgrades included during the validity period. Prices do not include taxes.
V-Ray Academic license: V-Ray for 3ds Max, V-Ray for SketchUp, V-Ray for Rhino, V-Ray for Maya, V-Ray for NUKE, V-Ray for MODO, V-Ray for Revit, VRScans, PdPlayer.
Phoenix FD Academic license: Phoenix FD for 3ds Max, Phoenix FD for Maya
The new Layer compositor lets you fine-tune your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.
Output any lighting contributions with Light Path Expressions for fine-grained control in compositing. Use boolean operations to easily combine LPEs, or quick start with built-in presets.
Improve viewport and render speed with the new VRay Proxy node - а simplified single geometry node structure with easy-to-use, rule-based material and visibility assignments.
ACESCG COLOR SPACESelect industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors. |
ENHANCED GPU RENDERINGPower up your renders with all-new GPU features, including 2D displacement, support for OSL textures, memory tracking and initial out-of-core implementation to handle your largest scenes. |
COAT LAYERAdd reflective coatings directly in V-Ray Material so you can render faster and more efficiently than using a blend material. |
SHEEN LAYERRender soft microfiber fabrics like velvet, satin and silk with new Sheen options in the V-Ray Material. |
NEW SUN AND SKY MODELA new Sun & Sky analytical model dramatically improves lighting at sunrise and sunset. |
BLUE-NOISE SAMPLINGAchieve better noise distribution with fewer samples. |
MATERIAL PRESETSSave time setting up common materials with presets for aluminum, chrome, glass and more. |
MATERIAL PREVIEWSNew rendered material swatches show you exactly what your materials will look like. |
TEXTURE RANDOMIZATIONAdd variety to your scene with the new VRayUVWRandomizer map or the new enhanced VRayMultiSubTex controls. |
STOCHASTIC TEXTURE TILINGAutomatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer. |
The requirements listed here are for the latest version of V-Ray in 3ds Max.
Please make sure that your system meets the requirements listed below before installing V-Ray. For additional information on hardware, see the Hardware Recommendations article.
Processor |
1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64) |
RAM |
4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file (Actual amount required will vary with scene requirements.) 2GB VRAM |
Operating system | Microsoft® Windows® 7 (SP1), Windows 8.1, or Windows 10 Professional operating system |
Autodesk® 3ds Max | 3ds Max® 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 and 2021 (64-bit) |
USB port | Required for customers using legacy hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported. |
License Server | 4.5.1 or later |
GPU Acceleration |
NVIDIA CUDA with compute capability 5.21: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 441.28; NVIDIA RTX with compute capability 5.21: RTX cards with latest recommended video driver or version 441.28; 2GB VRAM V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2; NVIDIA AI Denoiser: Maxwell, Pascal, Volta or Turing-based NVIDIA card with driver version 441.28 |
V-Ray 5 for 3ds Max, beta — Available now |
V-Ray Next for 3ds Max – How to create and use Materials |
V-Ray Next for 3ds Max – How to light an interior night scene |
V-Ray Next for 3ds Max – How to light an interior day scene |
V-Ray Next for 3ds Max – How to light an exterior night scene |
V-Ray Next for 3ds Max – How to light an exterior day scene |
V-Ray Next for 3ds Max – Introduction |
V-Ray Showreel 2019 |
V-Ray Next for 3ds Max Courseware – 3.5 Improved Viewport IPR and Debug Shading |
V-Ray Next for 3ds Max Courseware – 3.4 Metalness |
V-Ray Next for 3ds Max Courseware – 3.3 Lighting analysis |
V-Ray Next for 3ds Max Courseware – 3.2.1 Denoise render elements |
V-Ray Next for 3ds Max Courseware – 3.1 New Hair Shader |
V-Ray Next for 3ds Max Courseware – 2.8 GPU AlSurface |
V-Ray Next for 3ds Max Courseware – 2.7 GPU Distance Texture |
V-Ray Next for 3ds Max Courseware – 2.6 GPU Bucket Rendering and Cryptomatte |
V-Ray Next for 3ds Max Courseware – 2.5 GPU Dispersion |
V-Ray Next for 3ds Max Courseware – 2.4 GPU VRScans |
V-Ray Next for 3ds Max Courseware – 2.3.1 Volume Grid Texture Steps |
V-Ray Next for 3ds Max Courseware – 2.3 GPU Volume Grid |
V-Ray Next for 3ds Max Courseware – 2.2 GPU Environment Fog |
V-Ray Next for 3ds Max Courseware – 2.1 GPU Updated UI |
V-Ray Next for 3ds Max Courseware – 1.1 Adaptive Dome Light, Auto Exposure and WB |
V-Ray Next for 3ds Max Courseware – 1.2 NVIDIA AI Denoiser |
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