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V-Ray for Unreal - Annual | vray.us
  • V-Ray for Unreal - Annual | vray.us
  • V-Ray for Unreal - Annual | vray.us
  • V-Ray for Unreal - Annual | vray.us
  • V-Ray for Unreal - Annual | vray.us
  • V-Ray for Unreal - Annual | vray.us

V-Ray for Unreal - Annual



Products Included

А Workstation license includes 1 Graphic User Interface (GUI) and 1 V-Ray Render Node

License Type

Annual License. Billed Every Year. Includes access to all updates and future versions. Option to Auto-Renew License Available Below with PayPal. 

Support Included

Free Support from Vray.us.


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V-Ray 5 for Unreal - Annual License


V-Ray for Unreal is a plug-in for Unreal Engine that allows architects and designers to import V-Ray scenes from 3ds Max, Maya, and SketchUp directly into Unreal Engine to create immersive real-time experiences. It can automatically convert V-Ray lights and materials into reliable real-time equivalents that can also be edited through a familiar workflow. At the same time, connection to the original materials from V-Ray for 3ds Max, Maya and SketchUp is never lost, so they can be called up when users are ready to render photorealistic images.

V-Ray for Unreal packs the power to render high-quality lightmaps when converting ray-traced light to real-time illumination. With V-Ray Bake, users can achieve fast rendering times by making the most of their hardware, while also having flexibility in the setup, using convenient presets or customizing settings for maximum precision.

V-Ray for Unreal provides a unified workflow by giving users the ability to render photorealistic images and animations from inside Unreal. It can be used to render native Unreal scenes or third-party data that has been imported to Unreal Engine with Epic’s own Datasmith. Renders can also be post-processed in the new Frame Buffer without the need for other image editing apps.


Key Benefits to Users


Gateway to Unreal — Users can easily transfer work between applications in the V-Ray ecosystem and Unreal Engine. Geometry, lighting, and materials can be moved from other 3D creation tools such as 3ds Max, Maya, and Sketchup producing real-time equivalents users feel ownership of.

Real-time visualization — Users can import their V-Ray scenes in highly realistic real-time and create immersive experiences for their clients, making the most of Unreal’s real-time and VR capabilities.

Powerful light baking — High-quality lightmaps can be generated without prior expertise while advanced users can adjust precision controls to their preference. Users can slash rendering times by employing multiple GPUs, network, hybrid, or cloud rendering.

Familiar workflow — With V-Ray, users can shortcut the steep learning curve of Unreal Engine. They can transfer their skills and get up and running without learning new complex shading techniques.

Photoreal rendering — With V-Ray, designers, and artists can bring their concepts to the highest possible level of realism. Photoreal renders can easily be exported, helping creators communicate design intent effectively with stakeholders.

Tools beyond rendering — V-Ray 5 delivers new post-processing capabilities. Users can carry out compositing and color corrections. Settings can be saved and reused in further projects.

Scalable power — With cost-effective Render Nodes and Distributed Rendering, users can easily speed up their rendering times. Chaos Cloud integration allows for supercomputer-fast render times with an uninterrupted design process.


Specific References

Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems.

Minimum System Requirements

Intel® or AMD® 64-bit processor with SSE 4.2 support


8 GB RAM and 8 GB swap minimum

GPU NVIDIA® GPU with compute capability 5.21 with NVIDIA Display driver 436.30 or higher. Non-supported GPU hardware fallbacks to CPU rendering
Unreal Engine Editor version 4.22.3; 4.23.1; 4.24.2
Supported Operating Systems Windows® 7 SP1 64-bit, Windows® 8 & 8.1 x64, Windows® 10


Please make sure you have the appropriate version of Visual Studio for project packaging in Unreal.

Unreal Engine Editor version
Minimum Visual Studio version
4.22.3 VS 2017
4.23.1 VS 2017
4.24.2 VS 2017

What is the difference between perpetual and rental licenses?

  Perpetual License Rental License
License duration Perpetual Annual or monthly
Support (Monday to Friday 9:00-18:00 EET/EEST) Included for current and previous major versions Included during the rental license period
Access to new minor versions/service packs* Free Free, included during the rental license period
Access to new major versions/service packs** Paid Free, included during the rental license period
Floating or network license  Yes  Yes 
USB dongle or online licensing (OLS) OLS  Yes  Yes 


* Minor updates include service packs and bug fixes denoted by an increment to the right side of the decimal point in the version number, such as 3.1 or 3.7.

** Major version upgrades are denoted by an increment to the left of the decimal point, or a new product name, such as 2.x, 3.x or Next. Chaos Group generally releases major new versions every 24 months, and they include significant new features and additional functionality.


Physical Materials & Translation.

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

Rendering Animation.

Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.

V-Ray Light Baking.

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Distributed Rendering.

Leverage the power of multiple machines working together to speed up rendering and light baking.

Accurate Lighting.

Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.

Render Elements.

Supports a wide range of render elements for better control in compositing.

Global illumination.

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

V-Ray Proxy Support.

Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

GPU+CPU Rendering.

Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both. Viewport rendering.

Unreal Foliage Support.

Compatible with Unreal’s native foliage system for rendering large environments and landscapes.

Render interactively while you design.

Fine-tune lights and materials and instantly view V-Ray results directly in the Unreal viewport.

Support for Unreal materials.

Render and bake any scenes created with Unreal native materials and enjoy the fully ray-traced quality of V-Ray in Unreal.


Аutomatically generates and stores object or material-based masks. It’s perfect when you need to accurately select objects in post-production.

Support for Adobe Substance.

Add your favorite textures created with Substance and V-Ray and bring your designs to life.

Support for the latest & greatest.

V-Ray for Unreal adds extra realism to Unreal’s latest features including Sun & Sky, Mesh light and Landscape. Explore and visualize the impact of natural light and shadows on your designs, turn any object into an efficient light source, render a variety of terrains.

Automated data prep from 3ds Max.

This new script makes it easier to convert 3ds Max data and prepare it for Unreal Engine. It automatically unwraps objects and optimizes materials, so they’re ready to be imported and used in Unreal Engine.

Chaos Cloud.

Fast, simple cloud rendering and light baking, directly from Unreal Engine. Chaos Cloud handles everything for you automatically — from licensing and uploading your scenes to distributing your job across virtual machines.

Unreal Sun & Sky.

V-Ray now adds extra realism to Unreal’s Sun & Sky. Explore and visualize the impact of natural light and shadows on your designs across a variety of timespans.

Landscape (partial support)*

V-Ray is now capable of rendering a variety of terrains with different materials, slopes, heights and more. *The landscape specific material expressions are not supported.

V-Ray Standalone baking.

Free your computer memory by light baking in V-Ray Standalone. Export your .vrscene from Unreal Engine, then open it and bake in V-Ray Standalone.

Loading lightmap atlases.

Speed up your workflow by loading previously rendered lightmap atlases. Cache the lighting in separate image files and reuse them later, or resume a previous baking process from the last atlas, bake just some parts of your level or even modify the lightmaps prior to import.

Mesh light.

Turn any object into an efficient light source thanks to the new Mesh light support.

Support for Unreal Engine 4.25

V-Ray now fully supports the latest version of Unreal Engine

V-Ray for Unreal – How to setup your scene for VR

V-Ray for Unreal – How to add reflection capture, create Unreal camera and edit in real-time

V-Ray for Unreal – How to work with Lightmaps and Light baking

V-Ray for Unreal – How to use the Look development tools in V-Ray

V-Ray for Unreal – How to create an Unreal project

V-Ray for Unreal – How to export your assets from 3ds Max

V-Ray for Unreal – How to prepare your 3ds Max scene for Unreal Engine

Webinar: V-Ray for Unreal, update 1

Support for Unreal native materials– V-Ray for Unreal, update 1

V-Ray for Unreal, update 1 — What's new

Viewport rendering – V-Ray for Unreal, update 1

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